
I've installed the June 2010 Direct X SDK and written a simple DX application. I've set the right header include and library include paths, i.e., they point to C: Program Files (x86) Microsoft DirectX SDK (June 2010) Include C: Program Files (x86) Microsoft DirectX SDK (June 2010) Lib x86 Everything builds fine, but when I run the application, I noticed that the d3d* modules being loaded are C: Windows SysWOW64 d3d9.dll & C: Windows SysWOW64 d3dx9d_43.dll I was under the assumption that linking with libs in the DirectX SDK directory will ensure that the dlls in the SDK, i.e., C: Program Files (x86) Microsoft DirectX SDK (June 2010) Developer Runtime x86 would be loaded.
I'm not sure if its related to this, but my application ends up getting a NULL device handle. How can I ensure the right DLLs are loaded? • Add DXSDK_DIR=C: Program Files (x86) Microsoft DirectX SDK (June 2010) to environment • Add both '%DXSDK_DIR% Developer Runtime x86' and '%DXSDK_DIR% Developer Runtime x64' to system PATH variable. • Use DirectX Control Panel (%DXSDK_DIR% Utilities bin x86 dxcpl.exe and%DXSDK_DIR% Utilities bin x64 dxcpl.exe) to enable debug runtime • #define D3D_DEBUG_INFO in your code before DirectX includes • If you're on Windows that is newer that Windows 7, you'll be unable to switch to debug runtime in DirectX Control Panel. You can try to set registry flags manually there: HKEY_LOCAL_MACHINE SOFTWARE Microsoft Direct3D and there HKEY_CURRENT_USER SOFTWARE Microsoft Direct3D. But most likely it will not work (on Windows that is newer that Windows 7), because DirectX 9 was deprecated a while ago, and recently some updates broke all the old stuff (even good ol' PIX). I've heard of one more option: use checked version of Windows, but didn't tried it.

Good luck with it! References: • • • • •. About System32 and SysWOW64 The 'System32' folder is for 64-bit files and the 'SysWOW64' folder is for 32-bit files it sounds confused, especially for the folder name, this is due to the backward comparability. Please read for details. So the fact is that you are building a 32 bit DirectX app on a 64 bit Windows. It will use the 32bit dlls from SysWOW64. I'm not sure if its related to this, but my application ends up getting a NULL device handle I am sure this is nothing related to the dll bits, you should check the return value of CreateDevice function to see what happened.
How to make my application load the right dll? I don't think you need to do that yourself, the system will handle that for you most of the case, if you really want to do it yourself, take a look at. Related posts on SO • •.
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Accesses settings of the DirectX component in Windows from Control Panel: The DirectX 9.0c Control Panel includes access to a variety of configuration settings. Installation is easy: just copy the directx.cpl into the Windows/system32 folder.
After installing the DirectX CPL file, you have the chance to access the Control Panel from your Settings menu. Compability and license Microsoft DirectX Control Panel is licensed as freeware for the Windows (32-bit and 64-bit) operating system / platform from components without restrictions. Microsoft DirectX Control Panel 9.0c.5. Is available to all software users as a free download (Freeware). Compatibility with this DirectX viewer software may vary, but will generally run fine under Microsoft Windows 10, 8, 8.1, 7, Vista and XP on either a 32-bit or 64-bit setup. Project expert dlya windows 7 x64. A separate x64 version may be available from Microsoft.